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In 2013, researchers at the artificial intelligence research company DeepMind in London set out to create a system of AI networks that could master any Atari game. And they had excellent results, with their system outperforming skilled humans at exponential rates. However, one game with some novel gameplay characteristics, Montezuma’s Revenge (1984), left the system totally stumped, unable to score a single point. This delightfully retro animation explores how the DeepMind team was finally able to conquer the game by borrowing concepts from human psychology. Further, the video explores the ways in which AI development remains a deeply human enterprise that demands our creative guidance, even as AIs increasingly outperform us at certain tasks.
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Animals and humans
Why be dragons? How massive, reptilian beasts entered our collective imagination
58 minutes
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Rituals and celebrations
Flirtation, negotiation and vodka – or how to couple up in 1950s rural Poland
5 minutes
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Technology and the self
In the town once named Asbestos, locals ponder the voids industry left in its wake
16 minutes
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Biology
How the world’s richest reds are derived from an innocuous Mexican insect
5 minutes
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Cities
A lush, whirlwind tribute to the diversity of life in a northern English county
3 minutes
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Physics
The abyss at the edge of human understanding – a voyage into a black hole
4 minutes
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Stories and literature
Robert Frost’s poetic reflection on youth, as read in his unforgettable baritone
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Sex and sexuality
After a sextortion scam, Eugene conducts an unblushing survey of masturbation
14 minutes
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Film and visual culture
‘Bags here are rarely innocent’ – how filmmakers work around censorship in Iran
8 minutes